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To get “EditorSky Sphere” in the scene, first we to unhide the Engine Content –Ĭlick on Content Browser and after that click on “View Options” in bottom right. Luckily, Unreal Engine already have this static mesh available to use, it’s been hidden away in “Engine Content”. Using HDRI as environment background – To do so, we need a sphere to map our HDRI onto it. Now this HDRI is added in our Engine Content and we will use it as our “Environment Background” and as “SLS Specified Cubemap” for lighting the scene through “Skylight”.
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